

We have also developed a wide variety of heads and skin tones to help us capture all of the different cultures and people that we’re featuring.

This feature lets us mix and match all uniforms jackets, shirts, pants, accessories, heads/skin, and weapons of course. We have developed a “Paperdoll” approach to our units which gives us individuality, variety, and great opportunities for customization. The main goals behind units are to give them more life, individuality, variety, and expression while maintaining unit identification and supporting our “Humanizing the battlefield” – CoH franchise pillar. This art pillar parallels our “Emergent moments” – CoH franchise pillar This is how every battle tells a story and involves all of the creative disciplines to achieve. The living battlefield is part of the Company of Heroes franchise's DNA. This is the second part of the Company of Heroes 3 “Art Vision” post where I will be describing how we are applying the first 2 art pillars Life at War and Cinematic Realism to our third pillar Living Battlefield. Hi everyone, I'm Tristan, The Art Director on Company of Heroes 3.
